Make it count on the screen when an item is acquired
Select your desired GUI you want
Select the desired GUI and put it to scene.

Code
Here’s a basic example of how to do it. For an enhanced solution, refer to Example 2 👉🏼
const diamond0 = WORLD.getObject("diamond0");
const diamond1 = WORLD.getObject("diamond1");
const diamond2 = WORLD.getObject("diamond2");
const diamond3 = WORLD.getObject("diamond3");
const diamond4 = WORLD.getObject("diamond4");
//intialize gui
const showpoint = GUI.getObject("guiBoardTitle");
let diamondCount = 0;
showpoint.setText(diamondCount);
function Start() {
diamond0.onCollide(PLAYER, () => {
diamond0.kill();
diamondCount += 1;
showpoint.setText(diamondCount);
});
diamond1.onCollide(PLAYER, () => {
diamond1.kill();
diamondCount += 1;
showpoint.setText(diamondCount);
});
diamond2.onCollide(PLAYER, () => {
diamond2.kill();
diamondCount += 1;
showpoint.setText(diamondCount);
});
diamond3.onCollide(PLAYER, () => {
diamond3.kill();
diamondCount += 1;
showpoint.setText(diamondCount);
});
diamond4.onCollide(PLAYER, () => {
diamond4.kill();
diamondCount += 1;
showpoint.setText(diamondCount);
});
}
onCollide()
requires the Physics Body to be active in order to function.
Physics > Body

GUI Result
Last updated on