Create blocked walls open when item acquisition conditions are met
Here’s a basic example of how to do it. For an enhanced solution, refer to Example 2 👉🏼
const diamond0 = WORLD.getObject("diamond0");
const diamond1 = WORLD.getObject("diamond1");
const diamond2 = WORLD.getObject("diamond2");
const diamond3 = WORLD.getObject("diamond3");
const diamond4 = WORLD.getObject("diamond4");
 
//intialize gui
const showpoint = GUI.getObject("guiBoardTitle");
let diamondCount = 0;
showpoint.setText(diamondCount);
 
//intialize door
const door = WORLD.getObject("door");
 
function Start() {
    diamond0.onCollide(PLAYER, () => {
        diamond0.kill();
        diamondCount += 1;
        showpoint.setText(diamondCount);
        checkCount(diamondCount);
    });
    diamond1.onCollide(PLAYER, () => {
        diamond1.kill();
        diamondCount += 1;
        showpoint.setText(diamondCount);
        checkCount(diamondCount);
    });
    diamond2.onCollide(PLAYER, () => {
        diamond2.kill();
        diamondCount += 1;
        showpoint.setText(diamondCount);
        checkCount(diamondCount);
    });
    diamond3.onCollide(PLAYER, () => {
        diamond3.kill();
        diamondCount += 1;
        showpoint.setText(diamondCount);
        checkCount(diamondCount);
    });
    diamond4.onCollide(PLAYER, () => {
        diamond4.kill();
        diamondCount += 1;
        showpoint.setText(diamondCount);
        checkCount(diamondCount);
    });
}
 
function checkCount(count){
    if (count === 5){
        door.move(0, 8, 0, 2);
    }
}Here’s a slightly improved example of usage, minimizing redundant lines.
//intialize gui
const showpoint = GUI.getObject("guiBoardTitle");
let diamondCount = 0;
showpoint.setText(diamondCount);
 
//intialize door
const door = WORLD.getObject("door");
 
function Start() {
    // since we have 5 diamonds
    for (let i = 0; i < 5; i++) {
        const diamond = WORLD.getObject("diamond" + i);
 
        diamond.onCollide(PLAYER, () => {
            diamond.kill();
            diamondCount += 1;
            showpoint.setText(diamondCount);
            if (diamondCount === 5){
                door.move(0, 8, 0, 2);
            }
        });
    }
}onCollide() requires the Physics Body to be active in order to function.
 Physics > Body

Result