Replacing Assets
This section provides information on replacing assets.
Types of Assets
There are two main types of assets.
-
3D Objects: Objects like Camera, Spawn, Light, Effect, Mesh, Sound, and Video fall under this category.
They have Transform properties such as position, rotation, and scale. -
GUI Objects: GUI objects are included here.
They have Transform properties such as center, anchor, offset, and size.
You cannot replace objects of different types.
Currently, Sound and Video cannot be replaced with any other type of asset. This will be added in the future.
Replacing Assets
First, the properties that will be retained when replacing assets are as follows:
- Common
- title
- Parent
- 3D Objects
- Object Transform
- GUI Objects
- GUI Transform: anchor, offset(px)
- Text: textInput, fontSize, fontColor
Replacement Steps
Select the Asset to Replace
You can select the asset you want to replace from the Explorer tab or the Scene panel.
Click More (β¦) on the Asset to be Replaced
In the asset library or My Assets, select the asset to be replaced and click on More.
Click Replace to Replace the Asset
The replacement is complete! If it does not succeed, please refer to the related information.