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Behavior

Set the object’s action options, sound, and so on.


GUI Transform Behavior

Depending on the type of object class, different options may be displayed. The properties that exist are as follows.

CanCollide

Sets the possibility of collision between the object and the avatar. When you turn off the conflict, the avatar passes through the object.

Static

ℹ️

Only active when CanCollide is checked.


Static Static

We recommend checking the static property on most objects because checking it creates a static collider, which can improve playability. However, it should be unchecked on dynamic objects because the collider remains the same even if the object moves or disappears.

Shadow

Enables objects to cast shadows.