Material & Texture
You can adjust the color, gloss, texture settings, and transparency of mesh objects.
Material& Texture
Material
- MeshColor: A color picker for setting the mesh’s base color.
- Shininess: A slider to adjust the surface’s shininess.
- Emissive: A slider to control the material’s light emission.
- Blending: A dropdown menu for selecting the blending mode with the environment.
- Opacity: A slider for changing the material’s opacity.
Texture
- Map: Toggle for applying a texture map. The
+
icon is for uploading a custom texture, while the central button might be for selecting a predefined texture. The left button is used to apply the chosen texture.