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Material & Texture

You can adjust the color, gloss, texture settings, and transparency of mesh objects.


Material Material& Texture

Material

  • MeshColor: A color picker for setting the mesh’s base color.
  • Shininess: A slider to adjust the surface’s shininess.
  • Emissive: A slider to control the material’s light emission.
  • Blending: A dropdown menu for selecting the blending mode with the environment.
  • Opacity: A slider for changing the material’s opacity.

Texture

  • Map: Toggle for applying a texture map. The + icon is for uploading a custom texture, while the central button might be for selecting a predefined texture. The left button is used to apply the chosen texture.