Texture
Class that define image textures that can be applied to the surface of a Material.
Besides the information below, you can also utilize various properties and methods of THREE.Texture.
Properties
.offset
.offset
: Vector2
How much a single repetition of the texture is offset from the beginning, in each direction U and V. Typical range is 0.0 to 1.0.
.repeat
.repeat
: Vector2
How many times the texture is repeated across the surface, in each direction U and V. If repeat is set greater than 1 in either direction, the corresponding Wrap parameter should also be set to THREE.RepeatWrapping or THREE.MirroredRepeatWrapping to achieve the desired tiling effect.
.rotation
.rotation
: number
How much the texture is rotated around the center point, in radians. Positive values are counter-clockwise. Default is 0.
.center
.center
: Vector2
The point around which rotation occurs. A value of (0.5, 0.5) corresponds to the center of the texture. Default is (0, 0), the lower left.