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  • Introduction
  • Basics of Javascript
    • Declare & Assign variables
    • Data Type
    • Manipulate Object
    • Declare a Function
    • How to use Operator
    • How to use Conditional Statement
    • How to use Repeaded Statements
  • Get Started
    • Object & Scene Script
    • Client & Server Script
    • Event Functions
    • Global Objects
    • APIs
    • Flow control
    • Avatar & camera basic settings
    • 3D & GUI Object
    • Absolute & Relative Coordinates
    • px & % Unit
  • Built-in Modules
    • DateUtils
    • Math Utils
    • REDBRICK
      • Event Manager
      • Signal
      • Timer
      • Rank
    • THREE
      • Audio
      • Light
      • Material
      • Mesh
      • MeshStandardMaterial
      • Object3D
      • Perspective Camera
      • Scene
      • Sprite
      • Texture
      • Vector3
    • TWEEN
      • Creation and Execution of Tween
      • Introducing various Tween function
      • Introducing Tween Easing function
      • Tween lifecycle
  • API Extensions
    • Avatar
    • Object3D
    • ParticleSystem
    • Perspective Camera
    • Scene
    • Sprite
    • Video

On This Page

  • Methods
  • .emit()
  • .stopEmit()
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Text codingAPI ExtensionsParticleSystem

ParticleSystem

APIs that are added to ParticleSystem(Effect) objects.

Methods

.emit()

.emit(life)

Play the particle system effect

  • life : The amount of time the effect lasts. The unit is seconds. The default value is Infinity.

.stopEmit()

Stops particle system effects.

Object3DPerspective Camera

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