SnippetCollect itemsMake it count on the screen when an item is acquiredMake it count on the screen when an item is acquired Select your desired GUI you wantSelect the desired GUI and put it to scene. Place GUI Codeexample 1example 2Here’s a basic example of how to do it. For an enhanced solution, refer to Example 2 👉🏼.const diamond0 = WORLD.getObject("diamond0"); const diamond1 = WORLD.getObject("diamond1"); const diamond2 = WORLD.getObject("diamond2"); const diamond3 = WORLD.getObject("diamond3"); const diamond4 = WORLD.getObject("diamond4"); //intialize gui const showpoint = GUI.getObject("guiBoardTitle"); let diamondCount = 0; showpoint.setText(diamondCount); function Start() { diamond0.onCollide(PLAYER, () => { diamond0.kill(); diamondCount += 1; showpoint.setText(diamondCount); }); diamond1.onCollide(PLAYER, () => { diamond1.kill(); diamondCount += 1; showpoint.setText(diamondCount); }); diamond2.onCollide(PLAYER, () => { diamond2.kill(); diamondCount += 1; showpoint.setText(diamondCount); }); diamond3.onCollide(PLAYER, () => { diamond3.kill(); diamondCount += 1; showpoint.setText(diamondCount); }); diamond4.onCollide(PLAYER, () => { diamond4.kill(); diamondCount += 1; showpoint.setText(diamondCount); }); }Here’s a slightly improved example of usage, minimizing redundant lines.//intialize gui const showpoint = GUI.getObject("guiBoardTitle"); let diamondCount = 0; showpoint.setText(diamondCount); function Start() { // since we have 5 diamonds for (let i = 0; i < 5; i++) { const diamond = WORLD.getObject("diamond" + i); diamond.onCollide(PLAYER, () => { diamond.kill(); diamondCount += 1; showpoint.setText(diamondCount); }); } }onCollide() requires the Physics Body to be active in order to function. Physics -> Body GUI display Collect itemsMake blocked walls open when item acquisition conditions are met