Making an Object Always Face a Specific Target
Making an Object Always Face the Player
This can be easily implemented using the .lookAt()
method.
look_at_player
const obj = WORLD.getObject("object");
function Update(){
obj.lookAt(PLAYER.position.x, PLAYER.position.y, PLAYER.position.z);
}
Making an Object Always Face the Player (Rotate Only on Y-axis)
There are two methods.
The first method uses .lookAt()
to make the object face the player and then sets the x and z rotation values to 0.
The second method calculates the direction vector and rotates only the Y-axis.
Making an Object Always Face the Camera
This can be easily implemented using the .lookAt()
method.
look_at_camera
const obj = WORLD.getObject("object");
const camera = WORLD.getObject("MainCamera");
function Update(){
obj.lookAt(camera.position.x, camera.position.y, camera.position.z);
}
Making an Object Always Face the Camera (Using Sprite)
If the object you want to face the camera is an image, you can use the Sprite
provided by Three.js.
look_at_camera
const image = WORLD.getObject("image"); // Get the image object added to the scene
const sprite = new THREE.Sprite(new THREE.SpriteMaterial({map: image.material.map})); // Create a Sprite object with the image
sprite.position.set(10, 5, 10); // Set the position of the sprite
sprite.scale.set(5, 3, 1); // Set the scale of the sprite
WORLD.add(sprite); // Add to the world for rendering